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25 Years in the Trade
Article - Brief Guide to Bitmaps & Vector Graphics

Brief guide to graphics

Many clients and, remarkably, some designers fail to understand the difference between the two primary groups of graphics, "Vector" (also called "outline" graphics) and "Bitmap" (also called "raster" or "rendered" graphics). A Vector graphic is one which is built using nodes to map a series of lines and curves which form an object (a logo, a letter, a picture, etc). A Bitmap image is a grid of very small coloured squares called "Pixels" which collectively form the image.

It is worth mentioning in advance, because it is a critical point, that when we refer to Bitmap and Vector graphics, we are not referring to any particular file format or extension (such as JPEGs or TIFFS). Though file formats are typically responsible for saving one type of graphic or another, the distinction between Vector and Bitmap is independent of any assigned extension. Thus, while a .jpg file is always a Bitmap graphic, a Bitmap graphic is not always a .jpg file.

Bitmaps
Bitmap graphics are composed of Pixels, each of which contains specific color information. A Pixel is minutely small; a single image may be composed of hundreds of thousands of individual Pixels. Much like cells revealed from a piece of tissue when seen under a microscope, these Pixels are only clearly and individually visible when the image is magnified, as shown below.



Bitmaps are ideal for full colour and photographic images because of the vast range of colours available in each individual pixel. One of the main problems faced with Bitmaps is when they are blown-up to large sizes; because the individual pixels are being expanded it is often likely that the image may appear blocky, or "pixelated". To combat this issue, good origination is essential with high resolution images which can withstand being blown-up to large sizes.

Vector Images
Vector graphics are formed using nodes, or "points", which can be joined using lines or curves to create any type of shape, and then filled with colours, tints or patterns. Unlike Bitmaps, which are stored as a "grid of colours" to create a finished image, Vector graphics are mathematical creations. For this reason, the programs that are used to create them save instructions on how the image should be drawn, rather than how it looks. This is the key difference between the two types of graphics. Because the computer has a description of how the image should be drawn, it can be redrawn at any size, in any position, without losing any quality. A vector graphic resized to 5 or even 50 times its original dimensions is simply reproduced, exactly, at the new size using mathematics rather than physically expanding the components of the image. Unlike Bitmaps, Vectors never go blocky regardless of how big they are blown-up, which is why designers call them "scalable" graphics.



The price of this scaling flexibility is that Vector images must remain relatively simple in comparison to Bitmap images. It is impossible to render the nuances of a photographic image in a vector editor; as a result, illustrative vector graphics have a distinct look and feel, even when produced in great detail. The examples below show Vector artwork, and demonstrate the clean illustrative qualities these graphics produce:



Conversion issues
With the correct software, any Vector image can be rendered as a Bitmap image easily. However, converting the other way, from Bitmap to Vector, isn't always as easy and doesn't always produce good results. Vector graphics are not ideal for photographic work or similarly complex images. The second image below is a Vector version of the first image (which is a standard Bitmap). As you can see, without the "grid of colours" to carry the wealth of colour depth information, the Vectorized photograph is reduced to a series of coloured shapes which are far less detailed.


 


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